|
Kids' Market
|
Mar 1, 1997
181 Pages - Pub ID: LA468
Attention: There is an updated edition available for this report.
|
|
- Executive Summary
Demographics
- Nearly 39 Million Kids Age 5-14
- Kids Population Will Reach 41 Million by Year 2001
- Figure 1-1: Projected Growth of U.S. Population Age 5-14,
1996-2050 (number)
- Developmental Issues Distinguish Children of Different Age Groups
- Kids Reflect United States' Growing Diversity
- Growing Percentage of Kids Are Bilingual
- Most Children Live in Two-Parent Households
- Most Kids Live in Households of Four or More People
- Both Parents Work in Growing Percentage of Kids' Households
- Kids Are Family-Oriented
- Today's Kids More Savvy, Sophisticated
- But Emotional Needs Still the Same
The Market
- Kids' Total Purchasing Power Exceeds $144 Billion Annually
- Table 1-1: Projected Growth Kids Market, 1996-2001 (dollars)
- Market to Near $212 Billion by Year 2001
Kids as Consumers
- Kids Love to Shop
- Children Usually Buy Something When They Shop
- Kids Look for Five Attributes in a Store
- Kids Don't Feel Welcome in Most Stores
Kid-Targeted Media
- Kids Love Television but Viewing Is Down
- Radio an Important Medium—Especially for Older Kids
- Kids' Print Media Exploding
- Kids a Natural for Interactive Media
Marketing to Kids
- Five Motivators Govern Kids
Examples of Campaigns and Strategies Targeted to Kids
- Case History: Chuck E. Cheese Pizza
Scope and Methodology
- Scope of Report
- Methodology
- Demographics
Introduction
- Kids 5-14: A Powerful Consumer Group
- Special Note
- Figure 2-1: Projected Growth of U.S. Population Age 5-14,
1996-2050 (number)
Population
- Nearly 39 Million Kids Age 5-14
- Kids Population Will Reach 41 Million by Year 2001
- Table 2-1: Projected Growth of Children Age 5-14,
1996-2050 (number)
- Males Outnumber Females to Age 24
- Table 2-2: Share of Kids 5-14 by Gender (number and percent)
Kids Market Is Really Several Markets
- Developmental Issues Distinguish Children of Different Age Groups
- Figure 2-2: Share of Kids Population by Age (percent)
- Nearly 12 Million 5- to 7-Year-Olds
- Another 15 Million Are 8-11 Years Old
- 12- to 14-Year-Olds Number 11 Million
- Table 2-3: Share of Kids Population by Age (number and percent)
- Kids Reflect United States' Growing Diversity
- Figure 2-3: Share of Kids Population (Age 5-14)
by Race, 1996 (percent)
- Regional Distribution of Kids Market
- Half of All Kids Live in Suburbs
- Growing Percentage of Kids Are Bilingual
Family Status
- Percentage of Households with Children Declining
- Most Children Live in Two-Parent Households
- One in Four Children Lives in Single-Parent Household
- Growing Percentage of Children Live with Grandparents
- Most Kids Live in Households of Four or More People
- Table 2-4: Share of Kids Population by Number of Siblings, 1995
(number and percent): None, One, Two, Three, Four, Five
- or More Siblings
- Both Parents Work in Growing Percentage of Kids' Households
- Kids Are More Independent; Assume Role in Running Household
- Kids Are Family-Oriented
- Table 2-5: What Children Would Change About Family or
Home (percent): 20 Changes
Economic Status
- One-Third of All Children Live in or Near Poverty
- One-Third of Children Are Middle Class
- But Largest Percentage Live in Households with Incomes
- in Excess of $50,000
- Figure 2-4: Share of Kids Population by Household Income, 1995
(percent): Under $12,499 to $50,000 and Over
- Income Higher for Two-Parent Families
- Income Higher Among Whites
- Kids Derive Income from Three Sources
- Approximately 50% of Kids Receive an Allowance
- "Allowance" vs. "Earned Income" Frequently a Matter of Definition
- Allowances Generally Track Age
- Table 2-6: Estimate of Kids' Allowance and Earned Income by Age,
1996 (dollars and number): Average Weekly Income, Yearly
- Total, Number of Kids, Aggregate Total
- Although Kids' Allowances Have Grown, They Don't Buy as Much
- as They Used To
- Gifts a Significant Source of Income
- Almost All of Kids' Income Is Discretionary...
- ...But Kids Surprisingly Big on Saving
Leisure Activities
- TV-Watching Remains Most Popular, But Other Activities Gaining
- Basketball Has Become Kids' Number-One Sport
- Video and Computer Games
- Card Collecting
- How Kids Have Fun
- Kids Like to Belong
- Other Activities, Hobbies
- Table 2-7: Kids (Age 6-14) Activities and Hobbies
by Gender (percent): 10 Activities
- Kids of All Ages Like to Go to Movies, Watch TV
- Table 2-8: How Children Respond to Media by Age (percent):
Nine "I Like a Lot..." Responses
Issues Important to Children
- Today's Kids More Savvy, Sophisticated
- But Emotional Needs Still the Same
- Kids Just Want to Have Fun
- Factors That Contribute to Happiness
- Table 2-9: What Children Like Best About Themselves (percent):
10 Attributes
- Kids Share Parents' Values—For the Most Part
- Table 2-10: What is Important: Children vs. Parents (percent):
23 Attributes
- Kids Admire Their Parents as Role Models
- Kids Think Their Parents Are Doing a Good Job
- Yet Kids Try to Change Parents' Behavior, Too
- Table 2-11: How Kids Try to Influence Their Parents (percent):
12 Issues
- Kids Value Education
- Kids Are Concerned About the World They Live In
- More Kids' Concerns
- Table 2-12: Kids' Interest in Current Events (percent): 22 Topics
Kids Mature, Responsible, Pragmatic
- The Market
Market Size and Growth
- Kids' Purchasing Power Exceeds $144 Billion Annually
- Children's Indirect Purchase Influence Estimated at $400 Billion
- Kids Market Growing
- Almost All of Kids' Dollars Are Discretionary
- Children Spend More as They Mature
- Parents Spend More on Older Children
- Table 3-1: Estimated Annual Expenditures on Children, 1995
(dollars): One-Child, Two-Child, Three-Child Family
- Middle-Income Families Will Spend $238,840 to Raise a Child
- Table 3-2: Estimated Annual Expenditures on a Child Born in
1995 by Income Group (year and dollars): Age, Low-Income,
- Middle-Income, High-Income
- Parents Encourage Kids to Make Purchase Decisions
- Kids Market Really Three
- As a Primary Market, Kids Spend Heavily in Six Areas
- Kids Spend More Than $7 Billion a Year on Food and Beverages
- Kids Spend $6.8 Billion on Play Items
- Clothing Accounts for $3.7 Billion of Kids' Purchases
- Kids Spend $2.7 Billion on Movies, Videos, and Sports Events
- Video Arcades Account for $2.2 Billion in Kids' Spending
- Kids Spend $1.7 Billion on "Other" Items
- As a Market of Influencers, Kids Manipulate Their
- Parents' Pursestrings
- Parents Spend $117 Billion Per Year on Items for Their Children
- Table 3-3: Total Direct-Influence Expenditures by Parents on
Children: By Age, 1995 (dollars): Food, Clothing, and
- Miscellaneous Expenditures
- Several Reasons for Kids' Growing Influence
- Children Shopping More Than They Used To
- Food the Biggest Influence Target
- Children's Food Decisions Affect More Than the Family's Dining
- Children Influence Family Dining Out Decisions
- Kids Influence Parents' Selection of Toys and Play Things
- Children Dress Themselves with Their Parents' Money
- Kids Also Influence Parents' Automobile Purchase
- Kids Influence Consumer Electronics Purchases
- Figure 3-1: Projected Growth of Kids Market, 1996-2001 (dollars)
Projected Market Growth
- Market to Near $212 Billion by Year 2001
- Methodology
- Table 3-4: Projected Growth in Kids Market, 1996-2001 (dollars):
Kids' Income, Parents' Expenditures on Children, Total
- Kids the Entire Future Market
- Kids As Consumers
Shopping Patterns
- Kids Love to Shop
- Evolution of a Shopper
- Cereals First Products Selected, Followed by Toys
- The Co-Purchase
- Kids Shop Alone by Age 6
- Kids Shop Often
- Children Usually Buy Something When They Shop
- Kids Are Impulse Buyers
- 70% of Purchase Decisions Made in Store
- Kids Extremely Brand-Conscious
- Brand Loyalty Highest at the Grocery Store
- Children Assign Quality to National Brands
- Children Favor Status Brands of Clothing
- Brand Loyalties Change with Fashions, Trends
- Peer Pressure Often the Driving Force in Purchases
- Kids Emulate Other—Particularly Older—Kids
- TV Advertising a Big Influence
- Children Take Advertising Seriously
At the Retail Level
- The Grocery Store: Where Children First Learn to Shop
- Discount Stores Rate Number One with Kids
- Kids Find What They're Looking for by "Wandering Around"
- Kids Visit Clothing Section First, Then Look for Toys
- Kids Look for Five Attributes in a Store
- Kids Don't Feel Welcome in Most Stores
- Five Things Kids Would Change About Stores
- Many Retailers Moving to Meet Kids' Needs
- Other Merchandising Techniques Obvious But Often Overlooked
- Kid Superstores Gaining in Popularity
- Retailer Profile: Toys "R" Us the King of Toy Sales
- Retailer Profile: GapKids and babyGap
- Off-Pricers Compete with Discounted Brands
- Marketing to Kids Draws Parents, Too
- Few Retailers Can Afford to Ignore Kids
- Kid-Oriented Media
Television
- Kids Love Television But Viewing Is Down
- Other Activities Cut Into TV-Viewing Time
- Kids' TV-Viewing Fragmented
- Kids Watch TV When Their Parents Do
- Saturday Morning Is Third Most-Popular Time Segment
- After-School Time Slot Also Important
- Gender, Racial Differences Appear in TV-Viewing
- Fox Is Kids' TV Leader
- Daily Programming Give Fox and Nickelodeon an Edge
- Fox's Kids Club Another Cross-Promotional Arm
- In 1994, Fox Expands into Radio
- Nickelodeon Is Number Two with Kids
- Nickelodeon Also Reaches Kids with Print and Alternative Media
- WB Goes After Kids
- ABC and Disney Compete for Kid Viewers
- CBS Changes Strategy for Saturday A.M. Competition
- TBS Appeals to Kids with 24-Hour Cartoon Network
- MTV Also Big with Kids
- But TV No Longer Guaranteed to Reach Mass Kid Audience
Radio
- Radio an Important Medium—Especially for Older Kids
- More Radio Options for Children
- Radio AHHS the Premier Children's Radio Network
- KidStar Radio Spawns More Interactive Media
- ABC and Disney Plan to Compete with CBC
- Fox Also Sees Future in Kids Radio
- Most Kids First Exposed to Radio Via Others
- Radio an Intimate Medium
Print
- Kids' Print Media Exploding
- Reasons for Magazines' Appeal
- Kids Are Very Involved with Magazines
- Magazines Fulfill Kids' Love of Detail
- Marketers Find Magazine-Publishing Cost-Effective
- Magazine Advertising More Credible, Easier to Show Parents
- Sports Illustrated for Kids a Prototype
- Time for Kids Accepts Advertisers
- Disney Adventures a Kid-Targeted Entertainment Weekly
- Nickelodeon Magazine—A Take-Along Version of the Kids'
- Television Network
- Crayola Kids Targets Kids and Parents
- Comic Book Fortunes Have Faltered Recently
- GamePro and Nintendo Power Appeal to Boys
- American Girl Builds Self-Esteem and Relationships
- Pre-Teen Girls Seek Out Teen, YM, Sassy, and Seventeen
- Newspapers Not a Big Factor in Kid Marketing
Direct Mail
- Kids Love to Get It
- But Direct Mail Expensive and Usefulness Can Fade
- Cooperative Mailings Can Cut Direct-Mail Costs
- Custom Magazines
Alternative Media
- Kids a Natural for Interactive Media
- Online Services Launch Sites for Kids
- Kids Use Online Services for Sense of Community
- All Kids Equal on the Web
- Kids Also Get Free Samples on the Web
- LifeSavers Sponsors Web Site for Gamers
- www.gamepro.com Also for Gamers
- FIND/SVP Study Shows How Kids Spend Time Online
- Computer Use a Group Activity
- CD-ROMs Combine New-Fashioned Graphics and High-Tech
- with Old-Fashioned Parental Control
- Other Media Opportunities for the Creative
- Marketing To Kids
Marketing Fundamentals
- Know Your Audience
- Kids Market Is Segmented
- Market Research for Kids Has Its Own Rules
- Segregate Kids by Age and Sex
- Strive for Focus Group Homogeneity
- Online Focus Groups an Exception to the Rule
- Kid-Conducted Research Also an Option
- Fantasy/Reality Shift Takes Place Around Age 7
- Market to an Older Child
- Younger Kids Have Appeal, Too, When They Show Up Their Elders
- Sometimes Best to Market to Parent and Child
- ... But Not to Parent or Child: Failing to Deliver Message Directly
- to Kids Is Risky
- Promote "Sexism": Market to Boys
- Kid-Targeted Advertising Doesn't Have to Include Kids
- Five Motivators Govern Kids
- Kids Want to Feel More Powerful; Hate Feeling Powerless
- Freedom Appeals to All Ages
- Fun and Freedom Closely Linked
- Kids Want to Belong
- Many Marketers Offer Community
- Kids Strive for Mastery
- Kids Find Most Television Commercials "Annoying"
- But Kids Like Ads That Are Funny
- Find Out What Is Funny to a Kid: Ask
- Let Them Discover; Don't Teach or Preach
- Hone Your Message
- Kids Like Commercials to Tell a Story
- Kids Love Surprises
- Make It Memorable: Use Bright Colors and Bold Designs
- Make It Interactive
- Make It Memorable: Include Heroes
- Pick Up the Pace, Production Values
- Licensing Still Hot
- TV Advertising to Kids Is Regulated
- Online Advertising Has Its Own Rules
Use of Slang in Marketing to Kids
- Use of Slang Is Risky
- Yet Kid-Directed Speech Can Be Colorful
Use of Celebrities When Marketing to Kids
- Sport Stars Are Favorite Celebrity Spokespersons
- Use of Other Celebrities Can Be Tricky
- With Research, Marketers Can Launch Products and
- Celebrities Simultaneously
Cause-Related Marketing
- Cause-Related Marketing Big with Kids
- Nickelodeon Scores Big with "Big Help"
- Promotional Tie-Ins Extend Value, Excitement
- Kids Clubs Another Form of Promotion
- School Promotions: Hot But Controversial
- Guidelines for Promoting to Kids
- Examples Of Strategies And Campaigns
Targeted To Kids
Food and Beverages
- Restaurants Compete for Families by Targeting Kids
- Kids Menus Go Beyond Hot Dogs
- Kid Activities Include Coloring, Puzzles, and Jewelry Making
- "Kids Eat Free" Concept Boosts Weeknight Traffic
- Big Boy's Frequent Diners Club for Kids
- McDonald's Reputation Built on Families and Fun
- Burger King Is King of Kids Clubs
- Supermarkets Beginning to Recognize Kids' Importance
- as Customers
- The Crowley Case Study
- The Piggly Wiggly Case Study
- Wegman's Good Food Tours
- Kellogg's Appeals to Kids—and to the Kid in Every Adult
- Chuck E. Cheese Pizza
Play and Leisure Items
- United States Leads the World in Toy Sales
- Toy Industry Tremendously Volatile
- Classic Toys the Exception to the Rule
- That Irrepressible Barbie
- Nintendo Revives Videogame Industry
- Sega Turns Up the Heat
- Sony PlayStation Changes Videogame Market in 1996
- Videogame Advertising Some of the Most Impressive
- Toys "R" Us Is King of Toy Sales
Kids Video
- Kidvid Growing by Leaps and Bounds
- Disney the Leader in Kidvid Sales
- Other Studios Storming the Field
- PolyGram Targets Boys with X-Men and Power Rangers
- KidVision Another Newcomer
- Golden Home Video Sees Literacy Value
Apparel
- Kids' Apparel Market Is Skyrocketing
- Sneakers Lead the List of "Must-Have" Items
- Style the Dominant Factor
- Nike the Current Footwear Leader
- Reebok Targets Kids with Weebok and Reebok Kids
- Licensed-Team Apparel Big with Kids
- Designer Clothes for Kids
Health & Beauty Care
- Kids Market Growing Strong
- Bold Colors, Fruity Scents, Fun Packaging Appeal to Kids
- Licensed Characters Strong in HBC Field
- Big Brands Also Strong in Kids' HBC
- Kimberly-Clark Launches Kleenex for Kids
- Grocery Stores Have an Edge in Kids HBC
Appendix: Examples Of Advertising And Promotions
|
800.298.5294
Int'l: +1.240.747.3095
Questions?
Contact a research specialist >
Most Popular Research
Mature Market in the U.S.
The Teens Market in the U.S.
The Gay and Lesbian Market in the U.S.
The Affluent Market in the U.S.
Kids Food and Beverage in the U.S.
Gen X in the U.S.
|