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The Kids Market
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Nov 1, 1998
277 Pages - Pub ID: LA524
Attention: There is an updated edition available for this report.
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I EXECUTIVE SUMMARY
- Figure 1-1: Projected Growth of US Population Age 5-14, 1998-2050
(dollars)
Demographics
- Kids 5-14: A Powerful Consumer Group
- More Than 39 Million Kids Age 5-14
- Kids Market Really Several Markets
- Kids Reflect United States' Growing Diversity
- Most Children Live in Two-Parent Households
- One-Third of Children Live in or Near Poverty
- Being with Friends Is Most Popular Activity
- Today's Kids More Savvy, Sophisticated
- But Emotional Needs Still the Same
- Kids Just Want to Have Fun
The Market
- Kids' Purchasing Power Exceeds $157 Billion Annually
- Kids Market Growing
- Almost All of Kids' Dollars Are Discretionary
Kids as Consumers
- Kids Love to Shop
- Children Usually Buy Something When They Shop
- Kids Look for Five Attributes in a Store
- Many Retailers Moving to Meet Kids' Needs
Kid-Oriented Media
- Kids Love Television But Viewing Is Down
- Other Activities Cut Into TV-Viewing Time
- Radio an Important Medium—Especially for Older Kids
- Kids' Print Media Exploding
- Kids Very Involved with Magazines
- Kids Love to Get Direct Mail
- Kids a Natural for Interactive Media
- All Kids Equal on the Web
Marketing to Kids
- Kids Market Is Segmented
- Market Research Has Its Own Rules
- Market to an Older Child
- Know Your Audience's Parents
- Use of Slang Is Risky
- Sport Stars Are Favorite Celebrity Spokespersons
- Cause-Related Marketing Big with Kids
Scope and Methodology 20
- Kids Defined as Those Age 5-14 20
- Report Methodology
II DEMOGRAPHICS
- Introduction
- Kids 5-14: A Powerful Consumer Group
- Note on Terminology
- Figure 2-1: Projected Growth of US Population Age 5-14, 1998-2050
(number)
Population
- More Than 39 Million Kids Age 5-14
- Kids Population Will Hold Steady Until 2015
- Table 2-1: Projected Growth of Children Age 5-14, 1998-2050
(number)
- Males Outnumber Females to Age 24
- Table 2-2: Share of Kids 5-14 by Gender (number and percent)
- Kids Market Really Several Markets
- Developmental Issues Distinguish Children of Different Age Groups
- Figure 2-2: Share of Kids Population by Age, 1998 (percent)
- Gender Differentiation Occurs Around Age 6
- More Than 12 Million 5- to 7-Year-Olds
- Another 16 Million Are 8-11 Years Old
- 12- to 14-Year-Olds Number 11 Million
- Table 2-3: Share of Kids Population by Age, 1998 (number and percent)
- Kids Reflect United States' Growing Diversity
- Figure 2-3: Share of Kids Population Age 5-14 by Race, 1998 (percent):
- White, African American, Hispanic, Asian and Pacific Islander,
Native American
- Regional Distribution of Kids Market
- Half of All Kids Live in Suburbs
- Growing Percentage of Kids Are Bilingual
Family Status
- Percentage of Households with Children Declining
- Most Children Live in Two-Parent Households
- One in Four Children Lives in Single-Parent Household
- Growing Percentage of Children Live with Grandparents
- Many Children Have More Than One Home
- Most Kids Live in Households of Four or More People
- Table 2-4: Share of Kids Population by Number of Siblings, 1996
(number and percent): None, One, Two, Three, Four, Five or
More Siblings
- Both Parents Work in Growing Percentage of Kids' Households
- Kids More Independent, Assume Role in Running Household
- Yet Parents Are Taking a More Protective Stance
- Kids Are Family-Oriented
- Most Kids Share Many Daily Activities with Family
Economic Status
- One-Third of Children Live in or Near Poverty
- One-Third of Children Are Middle Class
- Largest Percentage Live in Households with Incomes in Excess of
$50,000
- Figure 2-4: Share of Kids Population by Household Income, 1996
(percent): From $12,499 and Under to $50,000 and Over
- Income Higher for Two-Parent Families
- Income Higher Among Whites
- Kids Derive Income from Three Sources
- Approximately 50% of Kids Receive an Allowance
- "Allowance" vs "Earned Income" Frequently a Matter of Definition
- Allowances Generally Track Age
- Table 2-5: Estimate of Kids' Allowance and Earned Income by Age,
1997 (dollars and number): Average Weekly Income, Yearly
Total, Number of Kids, Aggregate Total
- Kids' Allowances Have Grown, But They Don't Buy as Much as They
Used To
- Gifts a Significant Source of Income
- Table 2-6: Kids' Annual Gift Income by Age, 1997 (dollars and
number): Average Gift Income, Yearly Total, Number of Kids,
- Aggregate Total
- Almost All of Kids' Income Is Discretionary
- American Kids Save More Than Their Parents, But Less Than Kids
Worldwide
Leisure Activities
- Being with Friends Is Most Popular Activity
- Basketball Has Become Kids' Number-One Sport
- Video and Computer Games
- Card Collecting
- Other Types of Collections
- How Kids Have Fun
- Kids Like to Belong
- Other Activities, Hobbies
- Kids of All Ages Like to Go to Movies, Watch TV 49
Issues Important to Children
- Today's Kids More Savvy, Sophisticated
- But Emotional Needs Still the Same
- Kids Just Want to Have Fun
- What Kids Dream About
- Table 2-7: What Kids Daydream About, 1996 (percent): 13 Subjects
Other Topics of Thought/Concern
- Table 2-8: Subjects Kids Think About "A Lot": By Age and Gender,
1996 (percent): 10 Subjects
- Kids Value Education
- Kids Mature, Responsible, Pragmatic
III THE MARKET
- Market Size and Growth
- Kids' Purchasing Power Exceeds $157 Billion Annually
- Children's Indirect Purchase Influence Estimated at $400 Billion
- Kids Market Growing
- Almost All of Kids' Dollars Are Discretionary
- Children Spend More as They Mature
- Parents Spend More on Older Children
- Table 3-1: Estimated Annual Expenditures on Children, 1997 (dollars):
One-Child, Two-Child, Three-Child Family
Middle-Income Families Spend $238,840 to Raise Child
- Table 3-2: Estimated Annual Expenditures on a Child Born in 1997 by
Income Group (year and dollars): Age, Low-Income, Middle-Income,
High-Income
- Parents Encourage Kids to Make Purchase Decisions
- Kids Market Really Three
- Kids Spend Heavily in Six Areas
- Kids Spend Nearly $9 Billion a Year on Food and Beverages
- Kids Spend $79 Billion on Play Items
- Clothing Accounts for $42 Billion of Kids' Purchases
- Kids Spend $31 Billion on Movies, Videos, and Sports Events
- Video Arcades Account for $25 Billion in Kids' Spending
- Kids Spend $20 Billion on "Other" Items
- Kids Manipulate Their Parents' Pursestrings
- Parents Spend Over $126 Billion Per Year on Items for Their Children
- Table 3-3: Total Direct-Influence Expenditures by Parents on Children:
By Age, 1997 (dollars): Food, Clothing, and Miscellaneous
Expenditures
- Kids Also Influence Other Household Purchases
- Several Reasons for Kids' Growing Influence
- Growing Number of Products and Services Targeted to Children
- Children Shopping More Than They Used To
- Food the Biggest Influence Target
- Children Influence Family Dining Out Decisions
- Kids Influence Parents' Selection of Toys and Play Things
- Children Dress Themselves with Their Parents' Money
- Kids Also Influence Parents' Automobile Purchase
- Kids Influence Consumer Electronics Purchases
- Older Parents Spend More on Their Kids
- Figure 3-1: Projected Growth of Kids Market, 1998-2003 (dollars)
Projected Market Growth
- Market to Top $228 Billion by Year 2003
- Methodology
- Table 3-4: Projected Growth of Kids Market, 1998-2003 (dollars):
- Kids' Income, Parents' Expenditures on Children, Total
- Kids the Entire Future Market
IV KIDS AS CONSUMERS
- Shopping Patterns
- Kids Love to Shop
- Evolution of a Shopper
- Cereals First Products Selected, Followed by Toys
- The Co-Purchase
- Kids Shop Alone
- Kids Develop Retail Preferences
- Kids Shop Often
- Kids Shop a Variety of Stores
- Table 4-1: Types of Shopping Trips in Last Month: By Age and
Gender, 1996 (percent): 5 Types
- Children Usually Buy Something When They Shop
- Kids Are Impulse Buyers
- 70% of Purchase Decisions Made in Store
- Kids Extremely Brand-Conscious
- Brand Loyalty Highest at Grocery Store
- Children Assign Quality to National Brands
- Children Favor Status Brands of Clothing
- Brand Loyalties Change with Fashions, Trends
- Peer Pressure Often Driving Force in Purchases
- Kids Emulate Other—Particularly Older—Kids
- TV Advertising a Big Influence
- Children Take Advertising Seriously
At the Retail Level
- The Grocery Store: Where Children First Learn to Shop
- Discount Stores Rate Number One with Kids
- Kids Look for Five Attributes in a Store
- Kids Don't Feel Welcome in Most Stores
- Five Things Kids Would Change About Stores
- Many Retailers Moving to Meet Kids' Needs
- Other Merchandising Techniques Obvious But Often Overlooked
- Shopping Center Targets Kids to Boost Traffic
- Kid Superstores Gaining in Popularity
- Retailer Profile: Toys "R" Us King of Toy Sales
- Retailer Profile: GapKids and babyGap
- Off-Pricers Compete with Discounted Brands
- Marketing to Kids Draws Parents, Too
- Retailers Can't Afford to Ignore Kids
- Restaurants Compete for Families by Targeting Kids
- Kids Menus Go Beyond Hot Dogs
- Kid Activities Include Coloring, Puzzles, and Jewelry Making
- "Kids Eat Free" Concept Boosts Weeknight Traffic
- But Many Operators Rethink Strategies
- Accommodation Replaces Promotion
- Some Restaurants Accommodate by Isolating
V KID-ORIENTED MEDIA 101
- Overview
- Kids Have Own Media World
Television
- Kids Love Television But Viewing Is Down
- Other Activities Cut Into TV-Viewing Time
- Kids' TV-Viewing Fragmented
- Kids Watch the Most TV When Their Parents Do
- Saturday Morning Is Third Most-Popular Time Segment
- After-School Time Slot Also Important
- Gender, Racial Differences Appear in TV-Viewing
- Nickelodeon Is Kids' TV Leader
- New Shows Bowing in 1998
- Prime Time is Nickel-O-Zone
- Nickelodeon Also Reaches Kids with Print and Alternative Media
- Nick Introduces Noggin
- Nickelodeon Movies and Production Studio
- Number Two Fox Also a Favorite with Kids
- Daily Programming Gives Fox and Nickelodeon an Edge
- Fox's Kids Club Another Cross-Promotional Arm
- Fox Expands into Radio
- Fox Family Channel
- WB Goes After Kids
- ABC and Disney Compete for Kid Viewers
- CBS Changes Strategy for Saturday AM Competition
- TBS Appeals to Kids with 24-Hour Cartoon Network
- UPN Set to Enter Kids Market in Fall 1999
- MTV Also Big with Kids
- But TV No Longer Guaranteed to Reach Mass Kid Audience
Radio 118
- Radio an Important Medium—Especially for Older Kids
- Table 5-1: Percentage of Kids Who Listen to Music Three or More
- Times/Week: By Age and Gender, 1996 (percent): 3 Media
- Most Kids First Exposed to Radio Via Others
- Radio an Intimate Medium
- Younger Kids an Underdeveloped Radio Market
- Marketers Seek New Outlets for Kids
- Until Recently, Kids' Radio Was Booming
- Radio AHHS Created Children's Radio Community
- Kids Get Into Act
- KidStar Radio Another Short-Lived Star in Children's Radio
- ABC and Disney Spell Death of CBC
- Fox Also Sees Future in Kids Radio
Print
- Kids' Print Media Exploding
- But Success Not Guaranteed
- Reasons for Magazines' Appeal
- Kids Very Involved with Magazines
- Magazines Fulfill Kids' Love of Detail
- Marketers Find Magazine-Publishing Cost-Effective
- Magazine Advertising More Credible, Easier to Show Parents
- Some Magazines Successfully Target Kids and Parents
- Sports Illustrated for Kids a Prototype
- Time for Kids Published in Two Versions
- Disney Adventures a Kid-Targeted Entertainment Weekly
- Nickelodeon Magazine—A Take-Along Version of Kids' Television
Network
- Crayola Kids Targets Kids and Parents
- GamePro and Nintendo Power Appeal to Boys
- American Girl Builds Self-Esteem and Relationships
- Pre-Teen Girls Seek Out Teen, YM, Seventeen, and the New Jump
- Newspapers Not a Big Factor in Kid Marketing
Direct Mail
- Kids Love to Get It
- But Direct Mail Expensive and Usefulness Can Fade
- Cooperative Mailings Can Cut Direct-Mail Costs
- Custom Magazines
- Kids' Catalogs
- Factors for Continued Growth of Kids Catalog Sales
- Challenges to Catalog Market
- Legislation May Affect Direct-Market Fortunes
Electronic Media
- Kids a Natural for Interactive Media
- Table 5-2: Percent of Kids in Households with Computers Who Use
Computer Technology at Home Three or More Times/Week: By
Age and Gender, 1996 (percent)
- Online Services Launch Sites for Kids
- Media Metrix Tracks Kids' Website Preferences
- Kids Use Online Services for Sense of Community
- All Kids Equal on the Web
- Kids Also Get Free Samples on the Web
- Disney Operates Several Top Sites
- SI for Kids Online on Pathfinder Site
- A Number of Websites for Games
- wwwgameprocom Also for Gamers
- FIND/SVP Study Shows How Kids Spend Time Online
- Computer Use a Group Activity
- Forget Sales, Build the Brand
- But Online Parents a Likely Target
- Parenting Sites Are Key Sites for Advertising
- CD-ROMs Combine New-Fashioned Graphics and High-Tech with Old-Fashioned
- Parental Control
- Other Media Opportunities for the Creative
Marketing Fundamentals
- Know Your Audience
- Kids Market Is Segmented
- Market Research for Kids Has Its Own Rules
- Segregate Kids by Age and Sex
- Strive for Focus Group Homogeneity
- Online Focus Groups an Exception to the Rule
- Kid-Conducted Research Also an Option
- Fantasy/Reality Shift Takes Place Around Age 7
- Market to an Older Child
- Younger Kids Have Appeal, Too, When They Show Up Their Elders
- Know Your Audience's Parents
- Kids' Market Used to Be Off-Limits
- But Marketers Increasingly Push the Barriers
- Parents Often Have Own Agenda
- Sometimes Best to Market to Parent and Child
- But Not to Parent or Child: Failing to Deliver Message Directly to
Kids Is Risky
- Market to Both Genders
- Kid-Targeted Advertising Doesn't Have to Include Kids
- Five Motivators Govern Kids
- Kids Want to Feel More Powerful
- Girls, Too, Like Power
- Freedom Appeals to All Ages
- Fun and Freedom Closely Linked
- Kids Want to Belong
- Many Marketers Offer Community
- Kids Strive for Mastery
- Kids Find Most Television Commercials "Annoying"
- Kids Like Ads That Are Funny
- Find Out What Is Funny to a Kid: Ask
- Let Them Discover; Don't Teach or Preach
- Hone Your Message
- Kids Like Commercials to Tell a Story
- Kids Love Surprises
- Use Bright Colors and Bold Designs
- Make It Interactive
- Include Heroes
- Pick Up the Pace, Production Values
- Licensing Still Hot
- TV Advertising to Kids Is Regulated
- CARU Advertising Guidelines Govern Honesty
- Online Advertising Has Its Own Rules
- Children Don't Understand Privacy
- Guidelines Attempt to Clear Things Up
- Website Developers Police Their Own Sites
Use of Slang in Marketing to Kids
- Use of Slang Is Risky
- Yet Kid-Directed Speech Can Be Colorful
Use of Celebrities When Marketing to Kids
- Sport Stars Are Favorite Celebrity Spokespersons
- Use of Other Celebrities Can Be Tricky
- With Research, Marketers Can Launch Products and Celebrities
Simultaneously
Cause-Related Marketing
- Cause-Related Marketing Big with Kids
- Nickelodeon Scores Big with "Big Help"
Promotions for Kids
- Promotional Tie-Ins Extend Value, Excitement
- Nickelodeon and Partners Assemble $200 Million Movie Promo Deal
- Kids Clubs Another Form of Promotion
- School Promotions: Hot But Controversial
- Guidelines for Promoting to Kids
- Contests Another Way to Attract Kids
- Master Lock Sponsors Xtreme Sports Sweepstakes
VII EXAMPLES OF STRATEGIES AND CAMPAIGNS TARGETED TO KIDS
- Food and Beverages
- McDonald's Reputation Built on Families and Fun
- Burger King Is King of Kids Clubs
- Chuck E Cheese Pizza
- Supermarkets Beginning to Recognize Kids' Importance as Customers
- Food Lion Supermarkets Team Up with Sports Illustrated for Kids
- Wegman's Good Food Tours
- Kellogg Appeals to Kids—and to the Kid in Every Adult
- Kellogg Also Targets Busy Moms and Kids with Breakfast Mates
- Froot Loops Ad Uses Interactivity, Fruit Scents to Involve Kids
- Farley's Also Goes for Interactive Approach
And for Teamwork
- Mott's Rides Rugrats to New Image with Kids
- Sargento Foods Teams with Sports Illustrated for Kids
- Milk Banks on the Power of Celebrities
Play and Leisure Items
- United States Leads World in Toy Sales
- Toy Industry Tremendously Volatile
- Classic Toys Exception to the Rule
- That Irrepressible Barbie
- Crayola Packs Top Ten
- Other Top-Selling Toys
- Two Toymakers Dominate
- Best-Selling Toy Introductions Show Mercurial Nature of Toy Industry
- Nintendo Revives Video Game Industry
- Sega Turns Up the HeatThen Goes Cold
- Sega Announces Dreamcast
- Sony PlayStation Changes Video Game Market in 1996
- Six of Top 10 Video Games Are for PlayStation
- Video Game Advertising Some of Most Impressive
- Trading Cards Continue to Evolve
- Toys "R" Us Is King of Toy Sales
Video
- Kidvid Growing by Leaps and Bounds
- Disney the Leader in Kidvid Sales
- Other Studios Storming the Field
- PolyGram Targets Boys with X-Men and Power Rangers
- KidVision Another Newcomer
- Golden Home Video Sees Literacy Value
- Popularity of Kids' Videos Creates Cross-Promotional Opportunities
Apparel
- Kids' Apparel Market Skyrocketing
- Sneakers Lead List of "Must-Have" Items
- Style the Dominant Factor
- Nike the Current Footwear Leader
- Reebok Targets Kids with Weebok and Reebok Kids
- Licensed-Team Apparel Big with Kids
- Other Licenses Drive Kids' Apparel Sales
- Designer Clothes for Kids
- Gap and Levi Go After Kids
Health & Beauty Care
- Kids Market Growing Strong
- Bold Colors, Fruity Scents, Fun Packaging Appeal to Kids
- Licensed Characters Strong in HBC Field
- Big Brands Also Strong in Kids' HBC
- Tinkerbell Gives Itself a Make-Over
- Grocery Stores and Mass Merchandisers Have an Edge in Kids HBC
Reading
- Most Kids No Longer Read Comics
- But Comics Publishers Trying to Change That
- They Read Books! (That Are Written Like Comics)
- A More Literary Side
APPENDIX I: EXAMPLES OF CONSUMER ADVERTISING
AND PROMOTIONS
APPENDIX II: ADDRESSES OF SELECTED MARKETERS
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